Virivì e l’ombra della pioggia

available on steam

VIRIVÌ E L’OMBRA DELLA PIOGGIA

Virivì e l’ombra della pioggia (Virivì and the shadow of rain) is an adventure for children and young people that explores the culture of safety and climate change.

The first project prototype was co-funded through the “Multi-Risk Science for Resilient Communities under a Changing Climate (RETURN) call for proposals within the ACTERRA project (acterra.eu/).

The final, updated and integrated version is available for free download on the App Store and Play Store, and as a desktop version on Steam.

Contents

“Virivì e l’ombra della pioggia” is an adventure game for children with a strong educational focus on the risks associated with climate change. It focuses specifically on critical issues and possible individual and collective actions aimed at increasing resilience to flood risk.

The game presents children with concrete actions aimed at mitigating risks through preparation, monitoring the territory and its vulnerabilities, and cooperation between citizens and institutions with a view to community resilience.

As resonant as the theme of “threat” is, “Virivì and the Shadow of the Rain” aims to raise awareness and empowerment through a realistic yet optimistic narrative. It follows the strategy of Climate Optimism to encourage participation and avoid the emotional paralysis associated with environmental anxiety, an increasingly widespread phenomenon among younger generations who have grown up with the idea of ​​a future marked by climate crisis.

Characters

Donatella is the protagonist: a curious and somewhat stubborn girl. Antonio, her best friend, is shy but very clever; whereas Donatella is more action-oriented, Antonio is comfortable with research and the analytical side of investigation. Virivì (the Munaciello) is a mysterious elf who turns out to want to help the kids complete an important mission for the village where they live. Metaphorically speaking, Virivì represents the need to pay attention to environmental issues, the awareness that certain events (e.g., fires, extreme weather phenomena) can no longer be avoided, but only mitigated. Virivì’s message is far from reassuring; in fact, he is initially presented as a negative character, particularly through the narration of the painter Gèrard, a failed mentor who represents the rejection of the call and the dysfunctional paralysis that can be generated by eco-anxiety.
It will be thanks to Donatella and Antonio that they understood that the dangers highlighted by Virivì are real, but precisely for this reason they must be faced with a constructive and positive attitude. It will be through their actions that the game promotes the idea that the climate crisis must be addressed immediately with the courage, ambition, and optimism of a child.

Impact

Transforming risk perception from an abstract concept into an applicable skill is one of the most complex challenges for those designing regional training experiences. The study conducted with the University of Florence on Virivì and the Shadow of Rain did exactly that: 168 participants, two comparable groups, and an applied task on a real-world building. The result: those who played Virivì showed a statistically significant improvement in their ability to classify flood risk according to the official P0–P3 scale. Not a self-reported perception, not a generic intention, but a situated, measurable judgment that holds weight before institutions and evaluation boards. It is the difference between sharing an experience and demonstrating a change.

serious play finalist
Research Design
168
university students, future primary school teachers
98
Experimental Group
with Virivì session
Traditional educational activities
90-minute Virivì session
Guided reflection + plenary discussion
70
Control Group
without Virivì session
Traditional educational activities
Pre-assessment: workshop start
Post-assessment: workshop end
Quasi-experimental design  ·  Applied task on official P0–P3 scale  ·  PFRS self-report scale